6/19/2023 0 Comments Scalemaster 2![]() STL when export scale is 0 scales the object to 0, FBX always automatically scales the object when importing.Įxport scale and internal units are enough to achieve correct scale in ZBrush, tools like ScaleMaster and the tranpose line settings are just additional helpers Automatic computations works only for.export scale can be reset (to 0) manually to trigger the automatic computation again.export scale can be set manually to define your own scale.Generally, file units don’t represent a real world unit either, but for smaller subtools they’re almost always used as mm.when exporting using Tool > Export, coordinates in internal units are multiplied by export scale to file units.Internal units can go above 100 when an export scale is set.If export scale is already set to > 0 for the tool (subsequent imports), the imported file unit coordinates will be divided by this value (so when output, the object in the file will be identical in dimensions).Export scale will be computed automatically to compensate for this, so if exported again, the values in the file would be the same as before. If export scale is set to 0 (first import), the imported coordinates will be rescaled so the longest axis extent is 2 and then used as internal units.when importing using Tool > Import there are 2 possibilities:.It is supposed to compensate for the the internal unit size restriction and it is computed automatically by ZBrush when a subtool is first imported (so file units = internal units * export scale). Export scale (in Tool > Export > Scale) is a factor for file export and import.Internal units don’t have a real world representation like mm or cm.The subtool can be scaled using the sliders if needed.It can go below and also far above but brushes, deformation sliders and other functions in ZBrush work with internal units and are optimized for a value of 2 ODD SIZE RESTRICTION! The subtool’s longest extent on any axis should be exactly 2 in internal units.Internal units (Tool > Geometry > Size) is the active subtool’s bounding box in internal units.Maybe it helps someone else, please let me know if you find something’s wrong Hi, sharing the notes I’m taking while trying to figure out ZBrush scale and dimensions.
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