Of course, this story begins with you, the one with the jailbreak. When asked which story, the pirate’s asked for the one where Captain Teal lost all of his men. People are talking to an old pirate, and want to know stories about Captain Teal. Once you’re in the game, you’ll find that it takes place as a story being told as a tavern tale. You can also use your character from the base game, but you’ll likely want to have a character about the same level. If you choose to do this, you only have a choice between fighter (melee), ranger (archery) and mage (magic), although you can tweak your character a bit further once created. You can either take your character from TW2 or create a new character at level 42 (about 2/3 of the way to 43). Of course, as it turns out, Two Worlds 2: Pirates of the Flying Fortress (or TW2: PotFF from here on) is actually a stand-alone expansion, although it ties into the original game quite nicely. Even after the last patch, the character animations were clunky, some of the artwork simply did not work, my character seemed to move like he was walking through molasses, and the horse travel was insanely annoying. So it was with some trepidation that I started to play Two Worlds 2. When I heard that I was doing the review of Two Worlds 2: Pirates of the Flying Fortress, I admit that I was a bit concerned, simply because I knew how large the original game was, and taking on an expansion without playing the original game was a daunting task. I’ll be honest, I never really played much of Two Worlds 2.
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